Sunday, December 18, 2011
Technology the new mother art?
Thursday, December 01, 2011
It's just an idea
Saturday, November 26, 2011
Acting on ideas
Monday, November 21, 2011
Cultural baggage
Sunday, November 20, 2011
Ideographic myth
Wednesday, November 09, 2011
Idea compulsion
Sunday, November 06, 2011
Thinking made visible
Saturday, October 22, 2011
Robust ideation
Sunday, October 09, 2011
Idea formation
Thursday, October 06, 2011
Living your idea
Friday, September 23, 2011
Cloud ideation
Saturday, September 03, 2011
Computer dependency
Long hours flying under computer control may have dulled the skills of airline flight crews, according to a U.S. advisory board that recommends more manual flight time for pilots.
"They're becoming very dependent upon using the autopilot, the auto-throttles, the auto flight system, the computers, to actually operate the entire flight," said Kevin Hiatt, a former airline pilot who sat on that board.
"What happens is, you don't actually hand-fly or manipulate the controls, whether it's a control yoke or a sidestick controller," Hiatt said. "Therefore, your computer skills get greatly enhanced, but your flying skills start to get rusty."
The panel recommended that airlines provide guidance for manual flights in their operating manuals to encourage more actual flying by pilots. But experts say the problem may get worse because of the way younger pilots are trained.
"When you bring on a new pilot who has not been through some of the things that some of the older guys have, they've never flown an airplane that had anything but some computer activity on it," retired commercial pilot Jim Tilmon said. "They don't understand what to do necessarily when something goes wrong with their computer."
Is there a lesson here for designers dependent on CAD?
Source: CNN
Friday, August 19, 2011
Ideation and plasticity of the brain
Thursday, August 11, 2011
Innovation spaces
Tuesday, August 09, 2011
Idea representation
‘A lot of young artists now have an idea and want to illustrate it, but they do almost everything they can to avoid paint and the sensuality of painting. It’s all so concept-based – and the real killer is computer art. Some of it is all right when you first look at it, but when you look closer it becomes more vacuous. The whole thing for me is the spontaneity that happens in the process of creating something’. (John Hoyland 1934-2011)
Thursday, July 21, 2011
Ideas going Gaga
The singer Victoria Beckham's foray into fashion design (own label) and car design (Range Rover) has prompted her footballer husband David to turn designer too (underwear and T-shirts for H&M), two examples that illustrate how design ideas are being launched by celebrities. But lamenting how branding rather than real design thinking is shaping the design industry, product designer Kenneth Grange says that whereas in the past firms like Braun, Pirelli, Olivetti, and Hermann Miller all had powerful design identities now corporations in straight forward heavy duty commerce will bring in someone like Lady Gaga to boost the brand’s image (and the company's share price).
Wednesday, July 06, 2011
Ideation by Twombly
Sunday, June 19, 2011
Dialogical ideation
Thursday, June 09, 2011
Ideas matter
'Individual history matters because ideas matter; people who have the ideas matter; learning the genealogy (if not progressive evolution) of ideas matter; Sure, human life and ideas and their relationships and influences are complex and unguided. But they aren't patternless or boundless.They are only made possible with the stuff in circulation (including the limits of language itself), and if we're sure to align the type of claim we make to the kind of evidence we have, we actually can help bring our ideas and practices into focus for due consideration and learning'. Derek B. Miller, The Policy Lab.
Sunday, June 05, 2011
Ideation as science fiction
Thursday, May 05, 2011
Form follows Function?
Saturday, April 30, 2011
Computer Aided Ideation, CAI
If ideation can be seen as a form of human dialogue, then the challenge for ideation by computer is revealed in the difference between "stateless" and "stateful" conversation, as found in research on artificial intelligence and cognitive science.
In a "stateless" conversation, each question and answer is self-contained, providing its own context and responding only to the immediately previous remark.
In contrast, human conversation is generally in the "stateful" mode, where each remark and reply builds on the last, creating an accumulation of context in which later remarks gain additional shades of meaning (without this context, an eavesdropper would find the conversation difficult to understand).
However, humans don't always converse in the stateful mode, and bot programmers (who write software applications that run automated tasks over the Internet) explicitly try to steer the conversation towards the mathematically simpler stateless forms of dialogue.Brian Christian*, a researcher in the field, describes how he found the chatbots' deliberate attempts to simplify language reminiscent of human conversation at its most lacklustre. Hardly then the mode of conversation that helped create Guggenheim Bilbao.
Christian, B. 2011. The Most Human Human: A Defence of Humanity In The Age Of The Computer. Viking
Monday, April 25, 2011
Why ideation skills matter
Wednesday, April 13, 2011
Style is substance
Dyson industries, of vacuum cleaner fame, have some 500 mechanical engineers, industrial and product designers working together under one roof where ideas come thick and fast. Yet while Dyson's staff are openly encouraged to pitch ideas, ideation has to be focused, and ideas kept on track.
As a result Dyson's engineers are said to be more interested in how things work than how they look, and claim they never launched anything that doesn't work. Yet while the company admits it has launched some ugly products, Dyson believes that this quest for perfection over style has been crucial to the success of the company.
True, style isn't everything and substance counts for lot. But Dyson could learn from design-driven companies such as Apple that style itself has become a kind of substance.
Saturday, April 02, 2011
Ideation for action
Ideation is essentially a reflective activity. After the Eureka! moment, there's is slowing down,
questioning, humbling oneself, constructing, deconstructing, constructing again, patiently
building knowledge and applying it ...
Wednesday, March 23, 2011
Worthless ideas?
Dave Lavinsky of Growthink.
Friday, March 18, 2011
Ideation constraints
Internal factors may include; knowledge base, long term memory, and the designer's sense of audience or client needs. External factors may include; time allocated to the task, brief specification, client expectations, ideation tools for the job (skills and availabilty), and the designer's access to reference material.
Sunday, March 13, 2011
X Idea
MDL operates a step process to take an idea from concept to full commercialisation:
Step 1 - Idea sources: Ideas are identified from sources including the 4,500+ CSM students and the extensive internal and external global network of Method and CSM experts.
Step 2 - Primary selection: Ideas are selected using an online voting system that allows Method and CSM experts to identify which ideas should be explored further. This step draws on over 100 global experts that specialise in design, innovation and user-experience who have a track record in bringing innovation ideas to the market.
Step 3 - Early feasibility: Ideas that make it beyond the online voting stage undergo a rigorous internal vetting process with those who make the cut then being subject to due diligence in which the Method Design Lab team will identify potential routes to market, possible competition, design potential and audience.
Step 4 - Transfer of ownership: Once early feasibility has been conducted and the idea is to progress further an agreement is reached with the IP author.
Step 5 - Development: This involves the development of the idea to prototype stage and is where the combined strength of the joint venture partners will come to light. MDL, CSM and Method staff will bring their discipline expertise to bear and ensure that the output of this phase is as high a caliber as the world-class work done for clients of the independent consultancies.
Step 6 - Commercialisation: Developed idea is presented to potential market partners and additional investors to support large scale commercialisation and development.
Source: http://www.dexigner.com/news/22510
Tuesday, March 08, 2011
Words, words, words
Monday, February 14, 2011
Ideation, innovation and manufacturing
Tuesday, February 01, 2011
Ideation, strategy and tactics
Tuesday, January 04, 2011
Projecting ideas on the spot
Generating and developing ideas using smartphone (touchscreen) technology can be taken to the communication and presentation stages by using built-in or attached pocket sized projector. As ideation happens in many places, never has it been easier to project ideas to others on-the-spot, anytime, anywhere.