Designers use a range of tools to visualise their ideas. In this, traditional arts and crafts methods remain powerful means for expressing and developing ideas and concepts, perhaps even more so when designers and consumers alike seek out tactility and signs of a human touch as a
counter to life lived increasingly impacted by digitisation, automation
and globalisation. Indeed, physical interaction with things, or "thinking with the hands" can stimulate ideation (Mies van der Rohe, whose practice and teaching of architecture were influenced by his early training as a stonemason, brought a load of bricks to the classroom so the students could experience the material first-hand) . For comparison, consider a game of Chess: players naturally touch and move their pieces across the chess board. If
thinking were simply done "in the head", what's the purpose of these
physical moves? Thinking with the hands, then, as in manipulating materials, say, to build a physical model, becomes an ideation tool for problem solving. In other words, the capacity to ideate depends not just on cognitive ability, or abstract thinking, but on material things and people around us. Such a multisensory approach to ideation seems most apt when considering sustainabble production for a harmonious future with people and the planet.
Thursday, May 12, 2022
Multisensory ideation
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