The fast development of generative artificial intelligence, GenAI suggests that AI-powered image generation is increasingly becoming a starting point for designers in the early phases of the design process, perhaps even becoming a default position for ideation. And so, rather than to begin the ideation process with a pencil and a blank piece of paper, designers have the option of going straight to keyboard prompting using text-to-image generative models such as DALL-E or Midjourney. To ideate, then, is to prompt. But to do so is complementing rather than substituting analogue ideation tools, such as pen and paper because the human aspect of designing cannot easily be replaced by GenAI. However, after several prompt iterations, the outcome may be the aidea. Indeed research shows that when designers apply text-to-image models they improve their individual creative performance. And so, GenAI is showing how it can be used to support and enhance human creativity.
Monday, May 29, 2023
Wednesday, April 26, 2023
Photogenic drawing
Long before smartphones and digital cameras were everywhere, inventors
in the 1830s and 1840s were experimenting with new ways to capture pictures. One innovator, William Henry Fox Talbot (1800-1877), a true polymath, on a visit to Italy in 1833, and using a camera lucida, this simple draftsman’s aid produced a refracted
image of the Italian landscape superimposed on the pages
of his sketchbook. It seemed a simple task to trace the features of the
village buildings, lake, and distant mountains with his pencil. But Talbot was frustrated by his poor drawing skills that day with the camera lucida leading him to
recollect his experiences ten years earlier with another drafting aid,
the camera obscura—a small wooden box with a lens at one end that
projected the scene before it onto a piece of frosted glass at the back,
where the artist could trace the outlines on thin paper. The camera
obscura, too, had left Talbot with unsatisfactory results, but both experiments prompted Talbot to jot down thoughts about
experiments he could conduct at home to see if Nature, through the
action of light on material substances, might be brought to draw her own
picture. He called his new discovery “the art of photogenic drawing.” Talbot’s early photogenic drawings, however, remained fugitive, for
they were only partially stabilized with a solution of salt. A more
permanent means of “fixing” the image with hyposulfite of soda was
proposed by Talbot’s friend the eminent scientist Sir John Herschel;
“hypo” was adopted by Talbot for most prints beginning in the early
1840s and is still used today as a fixer for black-and-white
photographs. Moreover, Talbot demonstrated the commercial viability of his invention by means of a photographically illustrated book, The Pencil of Nature, published in parts beginning in 1844. But more than this; whether a personal project or a brief set by a third party, photography can help generate, develop and communicate ideas. https://www.metmuseum.org/toah/hd/tlbt/hd_tlbt.htm
Tuesday, April 11, 2023
The Power of Language
Natural language processing (NLP), the branch of artificial intelligence or AI is what gives computers the ability to understand text and spoken words in much the same way human beings can. That is, NLP drives computer programs that translate text from one language to another, respond to spoken commands, summarise large volumes of text rapidly, as exemplified by spam detection, Google Translate and Chatbots. NPL also has the ability to convert text to an image using text-to-image generating AI models such as ChapGPT and Stable Diffusion. The power of NLP, however, should come as no surprise - after all, language models have been around for decades. Indeed, natural language is the main means of communication, between humans, between humans and computers, and even between computers. Moreover, the human brain is good at pattern recognition or making connections between seemingly unrelated things and this ability is boosted by AI, and just by using words (text data or text prompts). AI, then, is a transformative tool, indeed, an ideation tool. An open question remains though: are complex AI models (machine learning) truly doing something new or just getting really good at statistics? Well, since machine learning uses “statistical techniques” it can easily be construed as rebranded statistics. But the way statistics is used by statisticians is different than the way it is used by the machine learning community. That is, and according to US statistician Leo Breiman, statisticians use data modelling whereas machine learning practitioners use algorithmic modelling*. Both models can be used to understand data and make predictions. But machine learning lets nature, data and trial-and-error speak about the function that drives inputs to outputs in a complex system: "Let the data do the talking". In contrast, statisticians believe they can guess about this mechanism using best practices making upfront assumptions about the process that generated the data.* https://projecteuclid.org/journals/statistical-science/volume-16/issue-3/Statistical-Modeling--The-Two-Cultures-with-comments-and-a/10.1214/ss/1009213726.full
Saturday, March 11, 2023
AI has no sense but makes sense
Let's assume for a moment that all design ideas, past and present, would be collected and digitally represented in a giant data bank. And that the digitised data would be retrievable and processed by artificial intelligence, or rather machine learning, a subfield of AI. That is, to use algorithms trained on data to produce adaptable models that can perform specific tasks such as sorting images or analysing big data that would result in sets of recommendations. For example, recommendations that would bridge the gap between architectural design, engineering, and construction enabling architects to work more efficiently by automating all repetitive, mundane and time-consuming operations and thereby free up time and resources to reflect on practice as well as further experimentation and speculation. Indeed, the design process is both iterative and reflective, that is, to reflect on one's actions so as to engage in a process of continuous learning (Schön 1983). But teaching computers to be creative, or rather learn from experience and adjust to new inputs, is inherently different from the way humans learn. Generative artificial intelligence, GenAI, however, can help us generate new ideas and insights by analysing large amounts of data. So the current leading opinion is that GenAI can guide, support and augment the creative process and help problem-solving. A fact that also underlies many of the most popular AI-assisted services – from Google to Netflix to Xbox’s Game Pass service. The number of AI-generated recommendations, however, can be overwhelming to the point of distraction and so it is important for the complex machine learning models to make specific and customised as well as contextualised recommendations. Machine learning, then, through a recommendation system, has the potential to become a powerful design tool. A tool not to replace a designer, but to assist and therefore enhance their work.
Thursday, February 23, 2023
Playfulness and fun
Advances in digital technology, such as CAD, 3D printing and generative artificial intelligence, GAI, have marginalised traditional ideation tools, notably freehand drawing and sketch modelling by hand. Moreover, digital software employed at the ideation phase may have the advantage over analogue tools in that it can facilitate more complex shapes, forms and layouts at a faster and more cost-effective rate. Also, computer software allows ideas (content) to be presented in digitised form that resembles final appearance. Indeed, in the digital culture clients may well expect the shown idea (proposal) to be pretty close to the final outcome, or, "What You See Is What You Get". That is, when presenting ideas, the digital medium offers designers more persuasive power to win over the client than a rough sketch on the back-of- the-envelope. In other words, ideation through digital means suggests a reduction in the ambiguity embedded in the analogue sketch. However, the march of digital technology, driven by demand for increased efficiency and certainty in outcome, and already at the ideation stage of the design process, may overlook the fun and playfulness designers experience when working and thinking with analogue tools. This dilemma, however, if perceived as such, would have to be addressed by the designers themselves.
Sunday, February 12, 2023
Ideas evolution
Ideas, as elements of thought, are characterised by cultural diversity. This diversity may be traced to the human origin story. Anthropological research, for example, has revealed 50,000-year-old hunter-gatherer exchange networks in Eastern and Southern Africa which has led Cecilia Padilla-Iglesias, a Cambridge-based (UK) anthropologist, to pose the question: 'Did Humanity Really Arise in One Place'. This suggests that these early networks were efficient at developing complex cultures and spreading innovations which also suggests that homo sapiens quintessential adaptation is to exchange ideas, genes, and culture with
one another. This may further suggest that modern human cultural and biological diversity
emerged as a mosaic rather than a linear process, a process which may help explain humanity’s evolutionary success. And so, Iglesias concludes, 'humans have developed beautifully complex and
dynamic behaviors, beliefs, and technologies that have allowed us to
thrive wherever we have traveled'. Indeed, ideas have travelled and evolved with the evolution of humanity.
Tuesday, January 24, 2023
Designerly wasy to overcome boredom
Boredom is not necessarily miserable and harmful, as designers know. In fact, they want to get out of a boring state, so they indulge in novelty-seeking unique thinking, which brings out creativity. Indeed, boredom is not something to fear, but to embrace. Graphic designer Paula Scher of Pentagram design consultancy, for example, finds that ideas come in all kinds of ways and that she gets her best ideas when stuck in traffic, in the back of taxis: 'Boredom as the key to getting the best ideas'. Moreover, to stir creativity, Scher is inspired by looking at a lot of books, stimulated by long walks, or just by allowing herself to do nothing. That is, she lets her mind wander, rather than occupying it with apps on the phone: 'Spending time on your phone won’t provoke any new ideas, that’s for sure', she claims. 'One needs to be in a state of play to design', she continues, 'I generally push something as far as it can be pushed. For me, that’s the fun'. https://www.stirworld.com/inspire-people-design-icon-paula-scher-on-embracing-noise-to-recapture-the-creative-edge