Tuesday, November 20, 2012

Idea formulation in the internet age

The study of languages has found that the background linguistic system, i.e. the structure, or grammar, of each language is not merely a reproducing instrument for voicing ideas but rather in itself the shaper of ideas. Formulation of ideas, then, is not an independent process but part of a particular grammar, and differs, from slightly to greatly, between different grammars, as argued by the linguist Benjamin Whorf*. This may suggest that ideation is a matter of different grammars. But, in the age of the internet and enhanced communication through social media technologies, is there an emerging global "super-grammar", or "super-ideation"? Or is this doubtful, in a similar way that the universal language project, as advanced by linguists throughout the sixteenth to eighteenth centuries, was doomed to fail, not least because of the inherent ambiguity and generality of language?** . * Carroll, J. (Ed.) 1954. Language, Thought, and Reality; Selected writings of Benjamin Lee Whorf. Cambridge, MA: MIT. ** Phemister, P. 2006. The Rationalists: Decartes, Spinoza and Leibniz. Cambridge, UK: Polity

Friday, October 19, 2012

Words, words, and ... drawing

Q: "How do you design? Do you draw? Do you drape on a model?" A: "I design with words. When I'm in bed I write. Everything is really words which I communicate to my assistant, and then I start drawing. But first it's all about the words and the mood." Haider Ackermann, womenswear designer (Interviewed in Industrie 2012 Issue 5, pp 96-109) -------- This quote rings a bell with my research findings that language (written and spoken) is a major ideation tool. Or, that the role of language might be overlooked or underestimated in the early stages of the design process. [Jonson, B. 2005. Design ideation: the conceptual sketch in the digital age. Design Studies Vol 26 No 6 pp 613-624]

Friday, October 12, 2012

Talent and Creativity

"How do you spot talent and creativity? I don't know. I think that the fashion world now is so enormous that it needs different kinds of people. It needs hyper-creative people to move fashion forward. But it also needs dedicated, efficient, dynamic, smart people in all areas, whether we're talking about the creativity or we're talking about management. I don't think it's just about one mad spirit". Suzy Menkes, fashion journalist.

Monday, September 10, 2012

From idea to design decision

"Few people think about it or are aware of it. But there is nothing made by human beings that does not involve a design decision somewhere." Bill Moggridge (1943-2012); designer of the first folding laptop computer (1982), and co-founder of design firm IDEO.

Friday, August 24, 2012

Unity of design and material

'"Right from the beginning I had a clear idea of what to do with that pavilion. But nothing was fixed yet, it was still a bit hazy. But then when I visited the showrooms of a marble firm at Hamburg, I said: "Tell me, haven't you got something else, something really beautiful?" I thought of that freestanding wall I had, and so they said: "Well, we have a big block of onyx" ... "And so we decided to use onyx."' Mies van der Rohe, on designing the German pavilion for the 1929 International Exposition in Barcelona, Spain.

Wednesday, August 01, 2012

Constructivist ideation

Ideation, in the context of learning, can be seen as a form of Constructionism where learning happens most effectively when people are active in making tangible objects. In this way, we don't "acquire" ideas but "construct" ideas through exploring, testing and playing around with materials in the real world. In manipulating materials, then, ideas are given physical shapes and forms (2D/3D). Moreover, when using everyday items and found objects, the manipulation becomes acts of improvisation utilising techniques and processes such as assemblage, bricolage, or collage. Or, if you like, ABC of material ideation. https://www.dropbox.com/s/7orx128gkljfdzl/BEN_DRAFT02.mp4

Monday, July 23, 2012

Ideas communication: Diagram and doodling

According to Hideshi Hamaguchi, the Japanese engineer and inventor of the USB Stick, if you don’t have the talent for drawing but are good at strategic thinking, then you can still become a great product designer. All you have to do is connect the design to the strategy and then turn into a language the company management people and the consumer can understand. To keep creativity on the top and communicate the design, Hamaguchi intentionally uses both diagram and doodling to bridge logical and intuitive thinking. Source: http://www.yankodesign.com)