Let's assume for a moment that all design ideas, past and present, would be collected and digitally represented in a giant data bank. And that the digitised data would be retrievable and processed by artificial intelligence, or rather machine learning, a subfield of AI. That is, to use algorithms trained on data to produce adaptable models that can perform specific tasks such as sorting images or analysing big data that would result in sets of recommendations. For example, recommendations that would bridge the gap between architectural design, engineering, and construction enabling architects to work more efficiently by automating all repetitive, mundane and time-consuming operations and thereby free up time and resources to reflect on practice as well as further experimentation and speculation. Indeed, the design process is both iterative and reflective, that is, to reflect on one's actions so as to engage in a process of continuous learning (Schön 1983). But teaching computers to be creative, or rather learn from experience and adjust to new inputs, is inherently different from the way humans learn. Generative artificial intelligence, GenAI, however, can help us generate new ideas and insights by analysing large amounts of data. So the current leading opinion is that GenAI can guide, support and augment the creative process and help problem-solving. A fact that also underlies many of the most popular AI-assisted services – from Google to Netflix to Xbox’s Game Pass service. The number of AI-generated recommendations, however, can be overwhelming to the point of distraction and so it is important for the complex machine learning models to make specific and customised as well as contextualised recommendations. Machine learning, then, through a recommendation system, has the potential to become a powerful design tool. A tool not to replace a designer, but to assist and therefore enhance their work.
Saturday, March 11, 2023
Thursday, February 23, 2023
Playfulness and fun
Advances in digital technology, such as CAD, 3D printing and generative artificial intelligence, GAI, have marginalised traditional ideation tools, notably freehand drawing and sketch modelling by hand. Moreover, digital software employed at the ideation phase may have the advantage over analogue tools in that it can facilitate more complex shapes, forms and layouts at a faster and more cost-effective rate. Also, computer software allows ideas (content) to be presented in digitised form that resembles final appearance. Indeed, in the digital culture clients may well expect the shown idea (proposal) to be pretty close to the final outcome, or, "What You See Is What You Get". That is, when presenting ideas, the digital medium offers designers more persuasive power to win over the client than a rough sketch on the back-of- the-envelope. In other words, ideation through digital means suggests a reduction in the ambiguity embedded in the analogue sketch. However, the march of digital technology, driven by demand for increased efficiency and certainty in outcome, and already at the ideation stage of the design process, may overlook the fun and playfulness designers experience when working and thinking with analogue tools. This dilemma, however, if perceived as such, would have to be addressed by the designers themselves.
Sunday, February 12, 2023
Ideas evolution
Ideas, as elements of thought, are characterised by cultural diversity. This diversity may be traced to the human origin story. Anthropological research, for example, has revealed 50,000-year-old hunter-gatherer exchange networks in Eastern and Southern Africa which has led Cecilia Padilla-Iglesias, a Cambridge-based (UK) anthropologist, to pose the question: 'Did Humanity Really Arise in One Place'. This suggests that these early networks were efficient at developing complex cultures and spreading innovations which also suggests that homo sapiens quintessential adaptation is to exchange ideas, genes, and culture with
one another. This may further suggest that modern human cultural and biological diversity
emerged as a mosaic rather than a linear process, a process which may help explain humanity’s evolutionary success. And so, Iglesias concludes, 'humans have developed beautifully complex and
dynamic behaviors, beliefs, and technologies that have allowed us to
thrive wherever we have traveled'. Indeed, ideas have travelled and evolved with the evolution of humanity.
Tuesday, January 24, 2023
Designerly wasy to overcome boredom
Boredom is not necessarily miserable and harmful, as designers know. In fact, they want to get out of a boring state, so they indulge in novelty-seeking unique thinking, which brings out creativity. Indeed, boredom is not something to fear, but to embrace. Graphic designer Paula Scher of Pentagram design consultancy, for example, finds that ideas come in all kinds of ways and that she gets her best ideas when stuck in traffic, in the back of taxis: 'Boredom as the key to getting the best ideas'. Moreover, to stir creativity, Scher is inspired by looking at a lot of books, stimulated by long walks, or just by allowing herself to do nothing. That is, she lets her mind wander, rather than occupying it with apps on the phone: 'Spending time on your phone won’t provoke any new ideas, that’s for sure', she claims. 'One needs to be in a state of play to design', she continues, 'I generally push something as far as it can be pushed. For me, that’s the fun'. https://www.stirworld.com/inspire-people-design-icon-paula-scher-on-embracing-noise-to-recapture-the-creative-edge
Saturday, January 07, 2023
Ideation as collective intelligence
The advance of generative artificial intelligence, GenAI, is enabling the development of ideas and concepts as well as refining visual outputs based on mimicking of what is already there. GenAI as an ideation tool, however, is only as good as the datasets it is trained on and therefore produce images that risk being rather repetitive or "in the style of". But GenAI models ability to mine vast open datasets on which they are trained can be problematic in that such datasets also carry creative ideas, for example, visual style and likeness which have no copyright protection. GenAI, then, poses both risks and opportunities for designers. The risk is posting creative work online without getting due credit or compensation. The opportunity lies in augmenting human imagination. Positively, however, in the bigger picture, where design is both a competitive and collaborative activity, and where creativity signifies empowerment, GenAI and human intelligence can complement each other. Moreover, when successfully combined, GenAI + human intelligence become collective intelligence, as suggested by Nesta’s Centre for Collective Intelligence Design.
Wednesday, December 14, 2022
Ideation by AI = AIdeation
Ideas are related to imagination and imagination to creativity. And creativity leads to either invention or innovation where invention amounts to absolute creativity, that is, the outcome is unique or original* whereas innovation is creativity through variation or incremental change. That is, innovation based on modification or combination of what already exists and constitutes the vast majority of "new" products and services for the marketplace. In this the marketplace demonstrates its capacity to assimilate, modify and commodify almost any idea. Ideation for innovation, then, can be seen as a creative thought process through variation. But variation is also key in the development of artifcial intelligence, AI..That is, generative artificial intelligence, GenAI learns continuously from the accumulating data and outcomes and is getting better and better with time increasing its ability to change, adapt and grow based on new data. As a result GenAI at maturity is capable of indefinitely generating new ideas that are combinative derivations of already known forms and patterns. Innovation by artificial versus human intelligence, then, is not mutually exclusive, that is, both are capable of achieving compatible results. However, convergence of human and artificial intelligence suggests that a designer response to the advancement of AI is to emphasise the subjective and the intuitive, that is, to give evidence of an essentially human action, to mark the subjectivity of the idea itself. Indeed, AI only acts based on prior data and, lacking human intuition would struggle to have an answer to new unique circumstances. This further suggests that GenAI is built for innovation rather than invention. GenAI models, then, through their capacity for variational creativity, have the potential to become a major ideation tool for innovation in the marketplace. That is, ideation by AI, or AIdeation. * What is described as original design of use is ultimately defined by intellectual property (patents, copyrights, and trademarks).
Monday, November 21, 2022
Ideation as eco practice
Design ideation, as a social activity placed within a 'culture of innovation', often conjures up the never ending call for "What new?" or, "What next?" Or, to borrow from literary criticism, ideation may be seen as a form of 'stream of consciousness' - a narrative mode that attempts "to depict the multitudinous
thoughts and feelings which pass through the mind" of a narrator, in which case the ideator is the narrator depicting, or visualising a myriad of thoughts and ideas. Stream of consciousness followed by an apparently endless stream of consumer products and gadgets. But this striving in modern consumer society of always doing or getting something new, whether that is creating or buying a new product or service, is controversial. And as technology brings an increasing pace of change into everyday life, including the design sector, more responsibility is being placed on designers, and their ideas to ensure that innovation is aligned with global issues such as sustainability. This may suggest that the culture of innovation, where innovation seems confused with change for change's sake, and arrived at via the free market system, is no longer sustainable to meet urgent environmental concerns. The question, then, will a new ecosystem of innovation, or knowing when to change be championed by designers themselves, as part of distributed leadership in industry and education? Or, will the necessary change happen through external forces and market regulation?