Thursday, February 20, 2020
Brute ideation
In the 1990s, Rem Koolhaas’s architecture office perfected a workflow
referred to as “brute
force”: Throw as many designers as possible at a project and make an
infinity of models; if you create all possible solutions, one has to be
the best. Brute force is now a common practice for larger firms. In the
context of the creative arts, moreover, the word "brute" can be
associated with "art brut" ("raw art"or "rough art"), or, in the context
of architecture with "brutalism" (from Fench "beton brut"). Might the
word brute, then, as an adjective be applied to the ideation process in
the sense of generating and communicating forcefully a large number of
ideas to deal with the problem at hand, or "brute ideation"? Yet such a quantitative approach to idea
generation would make sense only as long as it remains a purposeful,
focused activity ("problem solving"), in contrast to "brainstorming", which generates lots of random and directionless ideas at one fixed point.
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