Saturday, January 07, 2023

Ideation as collective intelligence

The advance of generative artificial intelligence, GenAI, is enabling the development of ideas and concepts as well as refining visual outputs based on mimicking of what is already there. GenAI as an ideation tool, however, is only as good as the datasets it is trained on and therefore produce images that risk being rather repetitive or "in the style of". But GenAI models ability to mine vast open datasets on which they are trained can be problematic in that such datasets also carry creative ideas, for example, visual style and likeness which have no copyright protection. GenAI, then, poses both risks and opportunities for designers. The risk is posting creative work online without getting due credit or compensation. The opportunity lies in augmenting human imagination. Positively, however, in the bigger picture, where design is both a competitive and collaborative activity, and where creativity signifies empowerment, GenAI and human intelligence can complement each other. Moreover, when successfully combined, GenAI + human intelligence become collective intelligence, as suggested by Nesta’s Centre for Collective Intelligence Design.

Wednesday, December 14, 2022

Ideation by AI = AIdeation

Ideas are related to imagination and imagination to creativity. And creativity leads to either invention or innovation where invention amounts to absolute creativity, that is, the outcome is unique or original* whereas innovation is creativity through variation or incremental change. That is, innovation based on modification or combination of what already exists and constitutes the vast majority of "new" products and services for the marketplace. In this the marketplace demonstrates its capacity to assimilate, modify and commodify almost any idea. Ideation for innovation, then, can be seen as a creative thought process through variation. But variation is also key in the development of artifcial intelligence, AI..That is, generative artificial intelligence, GenAI learns continuously from the accumulating data and outcomes and is getting better and better with time increasing its ability to change, adapt and grow based on new data. As a result GenAI at maturity is capable of indefinitely generating new ideas that are combinative derivations of already known forms and patterns. Innovation by artificial versus human intelligence, then, is not mutually exclusive, that is, both  are capable of achieving compatible results. However, convergence of human and artificial intelligence suggests that a designer response to the advancement of AI is to emphasise the subjective and the intuitive, that is, to give evidence of an essentially human action, to mark the subjectivity of the idea itself. Indeed, AI only acts based on prior data and, lacking human intuition would struggle to have an answer to new unique circumstances. This further suggests that GenAI is built for innovation rather than invention. GenAI models, then, through their capacity for variational creativity, have the potential to become a major ideation tool for innovation in the marketplace. That is, ideation by AI, or AIdeation. * What is described as original design of use is ultimately defined by intellectual property (patents, copyrights, and trademarks).

Monday, November 21, 2022

Ideation as eco practice

Design ideation, as a social activity placed within a 'culture of innovation', often conjures up the never ending call for "What new?" or, "What next?" Or, to borrow from literary criticism, ideation may be seen as a form of  'stream of consciousness' - a narrative mode that attempts "to depict the multitudinous thoughts and feelings which pass through the mind" of a narrator, in which case the ideator is the narrator depicting, or visualising a myriad of thoughts and ideas. Stream of consciousness followed by an apparently endless stream of consumer products and gadgets. But this striving in modern consumer society of always doing or getting something new, whether that is creating or buying a new product or service, is controversial. And as technology brings an increasing pace of change into everyday life, including the design sector, more responsibility is being placed on designers, and their ideas to ensure that innovation is aligned with global issues such as sustainability. This may suggest that the culture of innovation, where innovation seems confused with change for change's sake, and arrived at via the free market system, is no longer sustainable to meet urgent environmental concerns. The question, then, will a new ecosystem of innovation, or knowing when to change be championed by designers themselves, as part of distributed leadership in industry and education? Or, will the necessary change happen through external forces and market regulation?

Wednesday, November 02, 2022

Design as rhetoric of things

Rhetoric is commonly regarded as language designed to motivate, persuade, or inform, or the art of persuasion through speaking and writing. In Ancient Greece, oration, or public speaking, was the primary use of rhetoric. Aristotle outlined four types of rhetoric, or modes of persuasion, that can shape words into effective rhetoric: Logos - appeals to logic and reason. It relies on the content of the message, including data and facts, to support its claims. Ethos - relies on the reputation of the person delivering the message. Pathos - establishes an emotional connection with the audience. Kairos - appeals to timing, such as whether the argument occurs at the right time and in the ideal surrounding context to be accepted. For designers, however, there is more to rhetoric than expressed in classical rhetoric because in the digital age the persuasive power relies much on computer-based images, both 2D and 3D, including 3D printing and so the designed "thing" (or object), is a design argument in itself. Indeed, Dieter Rams, the industrial designer closely associated with the German consumer product company Braun argues that designers cannot remain at the level of words: 'They must transpose their insights into concrete, three-dimensional objects'. Similarly, Richard Buchanan, a professor of design, management, and information systems, says that while the word design is the natural word for all forms of production for use providing the intelligence, the thought or idea that organises all levels of production, design is an architectonic art in respect to things made for use that is not simply the old verbal rhetoric but, rhetoric of things.

Friday, October 28, 2022

TikTok for ideation

If you have not used TikTok, you are rapidly becoming the global exception, writes Drew Harwell in the Washington Post*. In five years, the app, once written off as a silly dance-video fad, has become one of the most prominent and technically sophisticated juggernauts on the internet - a phenomenon that has secured an unrivaled grasp on culture and everyday life. TikTok’s website was visited last year more often than Google and its ad revenue is estimated to have tripled this year, to $12 billion. TikTok is a social media app that allows users to create short videos of their own up to 3 minutes long. It's different from other social media platforms because while Facebook, YouTube, and Instagram are primarily focused on sharing images and text, TikTok is all about sharing videos. But more than that. Tiktok has blown up the model of what a social network can be. Silicon Valley taught the world a style of online connectivity built on hand-chosen interests and friendships. TikTok doesn’t care about those. Instead, it unravels for viewers an endless line of videos selected by its algorithm, then learns a viewer’s tastes with every second they watch, pause or scroll. You don’t tell TikTok what you want to see. It tells you: “We’re talking about a platform that’s shaping how a whole generation is learning to perceive the world.”. TikTokers are increasingly using the app as a visual search tool too. Thanks to its gravitational pull on creators and audiences, the app’s videos now encompass practically every topic on earth. TikTok, then, is an app that stimulate creativity. In other words, TikTok can be seen as another ideation tool for generating and communicating ideas. *Source: https://www.washingtonpost.com/technology/interactive/2022/tiktok-popularity/?utm_source=pocket-newtab-global-en-GB

Saturday, October 08, 2022

Ideation: Words or images?

'I prefer drawing to talking - drawing is faster and leaves less room for lies', quipped Le Corbusier (1887-1965). Or, Eero Saarinen (1910-61): 'To me, the drawn language is a very revealing language', adding, 'one can see in a few lines whether a man is really an architect'. Although drawing predicates most design disciplines, this is not to say that designers need to be able to draw like an accomplished artist. The freehand sketch, even a scribble or doodle, is often a starting point towards an accomplished design. And when drawing digitally, with a tablet pen, there may be an advantage in that the designer can undo and tweak as much as they like until they are satisfied with a design. However, in the context of ideation, visual or verbal communication are not mutually exclusive. Indeed both visual and verbal modes of idea communication are rhetorical means, that is, ideation belongs to "the art of persuasion". And so what matters in communicating ideas is the relationship between words and images: Words explain, images suggest - or vice versa. Ideation, then, as its most effective, exploits the relationship between words and images.

Tuesday, September 27, 2022

Creative writing prompts

Creative writing prompts is a way of inspiring innovation and as such is an ideation tool. Now, in the age of artificial intelligence, the word prompt, in its meaning of 'to make something happen' or 'prompt someone to do something' (verb), or 'something done quickly and without delay' (adjective) or, as a noun, 'a sign or set of directions to say, write or do something', is taking on a new significance. And so AI is being used to generate images based on text prompts, or generative artificial intelligence (GAI) - a short and precise sentence that describes the desired image. Accordingly, AI algorithms turn text input into images by combining and altering existing images using artificial neural networks. Currently, the way the AI industry is doing this is to train machine learning algorithms through real photos that already exist on the internet. Yet AI generated images are potentially limitless and so the technology of text to image generators provides a new approach to ideation. That is, in conceptualising designs, a human-machine interaction, or dialogue between visualisation (non-verbal) and language (words). But the technology is not without controversy, notably because the question of copyright has not be resolved. That is, it remains unclear where things stand for the people who own the original images used by the AI generator. This uncertainty reflects the idea/expression dichotomy in copyright law, that is, while ideas, facts and concepts are not protectable by copyright, the expression of those ideas, facts, and concepts are protectable. As a reaction to this, Getty Images, one of the world's biggest libraries of stock imagery, has banned AI-generated images from its site.