Of the four main categories of ideation tools, viz. words, sketches, models and computing, words, spoken and written are often overlooked or underestimated as an ideation tool despite the fact that language is the main means of human communication. Therefore it should be no surprise that words play a key role in generating, developing and communicating ideas. But the word choice is also important, as shown by analysing texts in a large number of ideas across different domains (text mining). In identifying common patterns in ideas that were considered creative, researchers found that if the idea was too familiar the text mining software offered words that made it more novel. Conversely, if the idea was too novel, the algorithm offered words that made the idea more familiar. In other words, it was found that what makes an idea creative, as judged by both consumers
and business executives is a mix of words that includes a
balance between words that commonly appear together (familiar
combinations) and words that do not (novel combinations). This suggests that using text mining software may help ideators improve their ideas. * https://www.sciencedaily.com/releases/2017/01/170109134131.htm
Monday, September 10, 2018
Monday, August 20, 2018
Ideation and disruptive innovation
Although the notion of disruptive innovation is not new - industrial history is full of examples, from rail mania and mass production to computer and social media revolutions, it has become a buzz word in the business world to solve problems and create opportunities by focusing on disruptive rather than incremental or evolutionary forms of innovation. Applied to businesses, then, disruptive innovation shows similarity with design ideation in that both strive to generate groundbreaking ideas that have capacity to transform existing markets, or create new ones for goods and services. Thus disruptive innovation, like ideation, may produce fresh perspectives in which "Aha" Moments occur. Moreover, in making the connection between disruptive innovation and design ideation, the business and design sectors seem to share elements of disruptive thinking, which may further suggest that business schools and design schools can learn from each other.
Tuesday, July 10, 2018
Ideation exemplified
When Sou Fujimoto, the Japanese architect (1971-), who designed the 2013 Serpentine Pavilion (London), talks about his creative thinking and design process, he is also effectively affirming design ideation, its process and tools: 'I start to discuss with my team a craziness of the ideas and
we make some sketches or sometimes we make some such a tiny sketch
models. All of this is just to see a lot of different potential. We like
to have unexpected ideas from our normal thinking, so that first phase
is really expanding our brains and expanding our ideas. And through that
process, those kinds of tiny models, we try to test or try to transform
normal things into architecture, then that process always opens our
minds to create new perceptions of architecture spaces. But of course,
at the same time we are using the computer to check the volumes. In that sense, our processes, trying everything, not only physical
models, not only computers, not only sketches, sometimes just a
discussion by words or conversation is also quite important. So using
all of those kinds of methods or media just to see the wide range of the
craziness of the ideas'. (Quoted from interview in ICON Magazine 2018, August Issue)
Wednesday, July 04, 2018
Earth-friendly ideas
Environmental concerns and sustainability issues are increasingly
important in design ideation, and whether designing for products,
services or systems. But ideas are elements of thoughts that can be
either visual, concrete or abstract. In the case of abstract ideas or
concepts, and particularly if the idea is digital-bound, that is, not
physically enacted, it might be difficult to assess the idea's impact
from ecological or sustainability perspectives. It is then that
communicating the idea in simple language is essential, to make the idea
as transparent and understandable as possible, for expert and layperson
alike.
Friday, June 08, 2018
Ideas drive design
Designers are spoiled for new ideas, without which most everyday design
activity would
soon become dull or no longer fresh. Indeed, design is much about
experimenting with thoughts and ideas on how people live and interact
with their environment. Ideas, however, come and go, and often swiftly,
testing the attention span of designers. What designers need to consider
then, when
an idea appear, seemingly, out of the blue, is whether or not it will
hold their attention. So if a designer think they might lose interest
halfway through the design process, perhaps they should reconsider
getting
involved. Because while the idea can get the design process started,
follow the idea through is
not always a part of its initial offering.This observation help explain
why ideation is about generating, and communicating ideas, not
necessarily realising them. Indeed, ideas contain designers' most
creative impulses and, arguably, drive the design.
Friday, May 25, 2018
Aha! moments and neuroscience
There are many words to describe the emergence of sudden ideas - sparks, flashes, or light-bulb moments. But what makes these moments both fascinating and perplexing is that they usually happen abruptly, without warning
and seemingly out of thin air. Studies of the phenomenon
of sudden insights using behavioral methods have been ongoing for decades, resulting in
speculations as to where these ideas come from and how they form. More recently, however, cognitive
neuroscience has been able to explain the inner workings of the
brain during aha! moments. Using brain-image technology and
recording brainwaves of individuals in idea generating experiments, scientists in both the USA and the EU have found that these sudden sparks are the result
of a complex series of brain states in which new neural network pathways give rise to new ideas. Findings also suggest that more neural processes are required in
Aha! moments than when solving a problem analytically or
methodically. However, the more activated the brain is, the more likely it is to be
distracted, as too much attention can overload the brain's information-processing capabilities. Instead, we are most creative
when we are in a positive mood experiencing lower levels of arousal in the cortical areas
of the brain. It is in states of daydreaming, doodling and drifting when we are
most receptive to new ideas. Now these findings may not come as a surprise to people with a creativity mindset; Albert Einstein, for example, attributed some of his greatest physics breakthroughs to
his violin-playing, claiming it connected different parts of his brain
in new ways. Main source: http://brainworldmagazine.com
Tuesday, April 24, 2018
From I-deation to AI-deation?
Designers (humans) generate ideas, right. And machines? Advancement in computer science may suggest that machines can generate ideas too, and the notion of Artificial Intelligence, AI is being evoked in the sense that AI algorithms are capable of learning from data which in turn may derive all possible knowledge, by considering every possible hypothesis (idea) and matching it against the data. This in theory. In reality, in the context of problem solving, to consider every possibility is unobtainable because of the rapidly increase in communication lines as ideas are added in the design process. AI, then, in present day, seems, at best, an ersatz good substituing or replacing human thought but lacking "self-awareness" essential for human centred design.
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