Friday, September 23, 2011

Cloud ideation

Video games can now be delivered on demand to a PC, Mac, TV or tablet whereby the players use a web-based service (subscription or pay-per-use) rather than buying the software (shared, platform independent infrastructure). Instead of players hosting and managing the software, all the processing take place on powerful remote servers (cloud computing technology). Access to games is practically instant, and all user inputs are effectively streamed back in real-time. Now, how might cloud computing impact the hardware and software ecosystems of ideation?

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